Today I uploaded another blender simulation, I was able to use the particle systems physics to render the balls (instead of having to render 1000 Softbody UV spheres separately) but even still I averaged about 2-3 minutes of render time for each frame. (I tried to render 5000 Balls at once but our computer kept crashing around frame 55, so I had to settle with only 1000 balls. =(
Enjoy!