Many years ago, when dinosaurs roamed the earth and I wasn’t making movies, my dad introduced me to a very interesting piece of software: Phun.

Phun was the first “real” piece of software I’d ever really used, and I spent many happy hours experimenting with it back when I was young(er). Blender came along, and I used that a lot more, but recently I went back to Phun and made a few physics simulations that I thought I would show you.

Phun has less features than Blender, but that is, for the most part, a good thing. John and Isaac can easily build things on Phun, without having to watch hours of tutorials and memorize reams of keyboard shortcuts.

Phun has no built in video export, but that was easily overcome with Quicktime screen capture software. All of the clips you see in this movie are run at what would have been real time if I wasn’t screen recording at the same time. The screen capturing hogs a lot of processor power, so there were times when I had to speed up the simulations that involved water.