Tag: Blender

Text in Blender 2.66a

I was a bit stumped by the Text editor in Blender. It didn’t use any of the keyboard shortcuts that normal word processors use, and I couldn’t figure out how to change the text from saying “text” to saying what I wanted it to. I finally did, but I figured I could save some other people some trouble by posting a tutorial on how to do it.

I hope you learn something!

Modeling a Pencil in Blender 2.65a

When I first started using Blender, I watched lots of tuotrials on the basics of Blender- how texturing, modelling, and lighting worked- but there were very few tutorials on modelling actual objects that were aimed at beginners. All the tutorials I found were aimed at people with prior experience in Blender, experience that I didn’t have at the time.

Fast-forwarding 3 years or so, I now have more Blender experience, but I know there’s always new guys coming into the Blender scene, so I figured I’d make this tutorial. In this tutorial I try to explain everything so that anybody, whether or not they have Blender experience, can model a pencil.

I hope you learn a lot!

The Solar System

I haven’t made a Blender animation in a long time, and I figured I should start making some more before I got too rusty. Modelling the planets wasn’t very hard- I downloaded the  textures of the planets from Nasa.gov, and the planets were just spheres that I shrunk or expanded to scale. I ran into a few minor difficulties making Saturn’s rings and the sun, but all in all this animation took about an hour and a half to create, and about the same time to render.

The heavens declare the glory of God!

Rotoscoping in Blender

I said I’d post a tutorial on this, and I have!

Coruscant render

One of the opening shots of our Star Wars movie will be a shot of Coruscant at night. I’ve been working on building it for quite a while, and have scrapped several versions of it, but I think I’ve finally gotten onto something.

The big black things in the picture are untextured buildings, and the smaller, textured ones were automatically made by the Suicidator City Generator plug-in for Blender. It’s not done, but it’s getting there!

Textured Droid Overseer

Here’s a textured render of the droid that I posted about last week. It’s still not complete, but it’s getting there!

Droid Overseer

I just started working on a model for the Droid overseer this morning. It’s still pretty rough, and it isn’t textured, but I’ll keep working on it in the days to come. The proportions will stay roughly the same, but I’m going to do a lot more work on the head, which is’t that great looking at the moment, so it’ll look more like a Star Wars droid than a robot that came out of some 1930′s sci-fi movie. Stay tuned for more updates!


Hello everybody! The pre-production of our Star Wars movie is almost done, and I thought I’d show you some test renders of the models that I’ve made to use in this movie. They are all pretty basic, and need a good chunk of work, but I hope that you get a feel of the great (?) things that are to come!



Static tutorial

I’ve kicked around the idea of making tutorials for quite a while, and I finally decided that I should start making some. I decided to make my first one pretty simple, so I made one on how to create a static tv effect. I hope you enjoy it, and I’ll probably be making more soon!

Isaac and his lightsaber (A.K.A. bat)

Isaac, Paul and I did some filming a few weeks ago, and I’ve spent the time in between then and now editing and adding effects to the clips that we filmed. The effects weren’t any more extensive than in the Lightsaber movie we made last year, but it was, in ways, harder to do, since Isaac jumped around a lot more than John and I did, and made it a lot more challenging to rotoscope the lightsaber without making it look as if Isaac was being cut in half by his “lightsaber”. I think that it turned out well, and I hope that you enjoy watching it!

Blender Train test

Here’s an animation of the train model that I posted a picture of a few days ago. The smoke isn’t very good, but I’m working on it.

Train render

Here’s a render of a train that I modelled in Blender. We might use it in a movie later, but don’t get your hopes up!

The Lego Party

This is the second movie I’ve done that includes stop-motion animation, and also the second movie I’ve done entirely by myself. It was a challenge to try to film myself, but it was more along the lines of a good challenge than a bad one, if you know what I mean. I think it turned out a little better than Army Men, my first attempt at stop-motion, did, and I hope you enjoy this little project as much as I enjoyed making it!

Lego Skateboarder Megaramp

Here is one final Lego skateboard animation. I tried to crank up the quality a little bit, and by John’s request, I gave my skater a face. Enjoy!

Lego Skateboarder falls

Even CG characters aren’t perfect skaters!

Lego Skateboarder

I like to skateboard, and I also like to do computer animation, and since my skateboarding skills aren’t all that great, I figured you’d rather watch a computer animated video of skateboarding than a live one of me. My skateboarder is Lego because modeling a semi-realistic Lego guy is a ton easier than modeling a human. I hope you enjoy it!

Effects test

This is an effects test that I filmed a little while ago. There isn’t really any plot, other than me, Isaac, and Jared Reid blasting away at each other with PVC pipe and rubber balls. This movie is second only to “Lightsaber Duel” in the amount of post production timme spent on it, and I hope you see a little bit of improvement in the VFX compared to our very early movies.
Enjoy the show!

Me with a flamethrower

I recently made an effects test with Isaac and Jared Reid. As I was going through the footage, I couldn’t find a place where one short clip could fit in, so I’ve uploaded it separately. I made the “flame” in Blender.

(longer effects test coming soon!)

Walking Bug Thing

This Animation has actually been the product of over six month’s of off and on work. I built the model back in the spring, but I couldn’t get it to “walk” the way I wanted it to, so I just abandoned it until a few days ago, when I decided to give animating it another try. I think I’ve finally succeeded in creating a semi-realistic walking gait this time around.

Farm flyover

I was just goofing around one morning, trying to make a model of our house, and after a while I decided that our house would take too long to model, so I used the rough outline I’d already made to build a barn. My barn looked kind of lonely, just hanging out there in space, so over the next few days I added a silo, a windmill, a farmhouse, some fences and some grass, animated the camera to “fly” over the whole deal and, voila! I ended up with the animation below:


I know that the 4th of July was actually 4 days ago but I just finished a new animation of fireworks that I’ve been working on and thought that you might like to see it. (It would be a long wait until the next 4th of July!) I hope you enjoy it!

1000 Bouncing balls

Today I uploaded another blender simulation, I was able to use the particle systems physics to render the balls (instead of having to render 1000 Softbody UV spheres separately) but even still I averaged about 2-3 minutes of render time for each frame. (I tried to render 5000 Balls at once but our computer kept crashing around frame 55, so I had to settle with only 1000 balls. =(

HD particle simulations

Here are the particle simulations that I posted about a few days ago, I was able to render them in HD.

Blender 2.5 Particle Simulations

Here is a compilation of some particle simulations that I did in Blender, I goofed around with using different types of particles instead of just the “halo” default, and I think it turned out nicely. Although I rendered the clips in 1080p the editing program that I use wouldn’t let me export any video files with a resolution greater than 480×720.  So here they are: (The clip of the cube falling apart isn’t a true particle animation, but I used the “explode” modifier to parent the vertices of the cube to the separate particles, so in a way it is).


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